Video
game: A game played by electronically manipulating images produced by a
computer program on a monitor or other display.
TYPES OF
VIDEO GAMES:
- RPG, -Sports, -Strategy, -Action/adventure, -Puzzle
solving, -Construction, -FPS, -Simulation, -Horror, -Children's.
EXAMPLES:
-Fortnite,
-Fifa, -Overwatch, -NBA, -Wii Sports resort, -Mario, -Mario Karts, -Super Smash
Bros, -Donkey Kong, -Cooking Mama, -Sky Rim, -Halo, -Just Dance, -Guitar Hero,
-Watch Dogs, -WWE, -UFC, -Call Of Duty, -GTA, -Wii Fit ETC.
TERMINOLOGY:
GAMES
CONSOLES- A unit accommodating a set of controls for electronic or mechanical
equipment.
SANDBOX
GAME- Construction; building from scratch. Changing roles of the 'look down
generation.' Collaboration through gaming; multi-player.
SERVERS- How
the games run, where info is kept, enables games to be played.
MICROSOFT-
Institution which owns videogames; Xbox and Minecraft.
PLATFORMS-
Different levels of gaming. Online Vs Moving Images Vs Audio. Ways you can play
(App, physically etc.). Multi-Platform - More than one way of playing; more
platforms = wider variety.
MINECRAFT
INTRO:
Development;
like LEGO, but digital.
Who
created it? –Marcus ‘Notch’ Persson.
Who owns
it? –Microsoft.
Who
developed it? –MOJANG.
Minecraft
is successful because… 1) it is an original idea, 2) allows your creativity to
be the main game, your mind is your only limit, 3) appeals to a vast age range,
4) forging relationships –social skills, 5) mass marketing, 6) literal SandBox
with infinite replay-ability, 7) strong communities, 8) the ‘players’ are the
marketing campaign, 9) the platform is agnostic, 10) co-opted by children and doesn’t
have a genre.
How is
Minecraft marketed and how do they attract an audience? –Twitch, word of mouth,
YouTube, Updates on social media, Sanbox- limitless, Multiplatform- easy
access.
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