Friday 9 March 2018

JUNGLE BOOK: DISTRIBUTION


DISTRIBUTION: Disney is the world’s 2nd largest conglomerate (a combination of two or more corporations) following Comcast who are Disney’s biggest competition at the moment. The company control film makers such as marvel, Pixar, and Walt Disney productions. Distribution is very important part of modern day media as it will have a huge factor on what type of audience and how many people will be available to watch it, for example Disney sell licenses on Netflix and sky. This helps distribute the film around and make everything easy to watch. Distribution is changing the world because people are more likely to go online and watch a film instead of buy it because there are so many options on how to watch it. It’s very important because without it your film wouldn’t sell. As media has changed over the years, distribution has gotten easier, for example we have social media which is a popular choice for adverts and advertising upcoming films. They wouldn’t have had this luxury in the 20th century which would make it harder to distribute. McDonalds was one of Disney’s sponsors. Disney collaborated with McDonalds and so Disney themed toys were put into happy meals in conjunction to the latest film release from Disney. This advertised Disney’s latest films and encouraged children to want to go and see the film that is coming out. McDonald’s would also benefit as some children will encourage their parents to buy a happy meal purely for the toy inside. Disney distributed their films through posters and billboards, a lot of posters would have been sent around the country to attract everyone. Also they would have shown Disney films in cinemas across the Country as it would have not been on DVD or the internet yet. The new releases of old films bring and invites new audiences together. The film is now the 39th to reach the $900 million milestone.  “The Jungle Book” blew past forecasts in its opening weekend, grossing $103.6 million in the U.S. during April 15-17. Advantages of these are that it means it targets a wider audience.
Conclusion

MARKETING: To conclude it is important to stress the importance of distribution to a conglomerate like Disney. Without effective distribution patterns films could easily underachieve profit wise for example but it must be remembered that distribution cannot be seen in isolation because it can quite easily be linked to the principle of synergy, as one business theorist states ‘industries rely on repetition through use of stars, genres, franchises, repeatable narratives and so on to sell formats to audiences, then industries try to impose scarcity to keep demand high.’ This is very true of Disney who with the original Jungle Book 1967 found himself with limited avenues of distribution – namely TV  and film, thus to keep The Jungle Book characters fresh in the minds of audiences the company created other programmes and ancillary products from 1967  to the early 2000’s to keep alive the idea of the characters so that in the future there could be a potential remake or reboot of the original film, these other programmes included Talespin, a cartoon starring many of the characters from the original film and Jungle Cubs – another cartoon which explored Baloo, Shere Khan and other characters’ lives as children, the aim of these products were to not only to keep audiences entertained but to keep the Jungle Book franchise fresh and active although more importantly , a means by which one media product can promote another media product by the same company, a term called synergy `and one which will only improve with the creation of Disney’s new streaming service in 2019.

Disney is a conglomerate and one of the largest. A conglomerate is a mixture of two or corporations which come under one main firm. Disney’s conglomerate consists of: Disney, ABC, ESPN, Lucas film, marvel. Disney is part of the BIG 6. The Big 6 are an oligopoly. They are the 6 main companies that produce media.

Jon Favreau introduced the film via social media and also introduced it by promoting it at Disney’s Animal Kingdom. They also released three teaser trailers in the lead up to the releasing of the film in cinemas. Disney have steered away from using animation and into more real life films so older audiences would be more interested as they may find animations childish. For example, Disney has done this with Cinderella and Beauty and the Beast. Also with films like Pirates and the Caribbean use more violent themes to attract older audiences. Disney circulated photographs of paired actors with their onscreen characters, ESPN, Snapchat to create a living poster, Kenzo.

The differences with the length of the trailer are that the new one is longer as it has to fill the advert space on tv. Then the atmosphere is strangly different with mood a lot tenser and everything more viscous and wanting to attract more varied audience. Back in 1967, the ‘old’ jungle book used famous jazz singers to promote the film. This was because the Jazz singers produced the soundtrack in Jungle Book. However, for the new Jungle Book, they used actors to promote because if people saw a famous actor they liked in the trailer, they would most likely go and see the film. Comparing the posters between the two productions of the jungle book you can see better technology to create the posters, making them more realistic and emotive. Also, there are a range of posters created in 2016, where as in 1967 there was only 1 poster of poor quality. The new posters show all the different characters, however, if you put them together in the correct order they all fit together to make one larger poster .In the 1967 film, Walt Disney wanted swinging sixties bands such as the Beatles to play the characters of the vultures which is who they based the characters off of for the 1967 jungle book film. Disney Vault. The "Disney Vault" is the term used by Walt Disney Studios Home Entertainment for its policy of putting many of its most popular home video releases of Walt Disney Animation Studios's animated features on moratorium. The re-release of the Jungle book in 2016 after the 2 previous release help to create the extreme success that has been surrounded the film as Disney itself. The film was also released onto VHS to appeal to the older audience.
Conclusion

To conclude, marketing has obviously changed. You could argue that with its licensing deals with Kenzo and its focus on aggressively targeting a secondary audience to build profits on the back of a family audience who always turn out for Disney films you could argue that Disney have grown smarter and more precise with their planning, however we must also not forget that there are still lots of similarities between the two eras, for example the use of stars and red carpet premieres to promote a film remains in place as does the creation of character posters and trailers as the fundamental basics of  Disney marketing so to me what is  forgotten is that Disney as a conglomerate have always been a master at marketing, it is why they are the number one entertainment conglomerate in the world and  yes some of the practices have changed but the whole reason why there was new version of The Jungle Book in the first place was because of the success of the first film, a success driven by an effective marketing campaign.

Distribution 
Disney is the world’s 2nd largest conglomerate (a combination of two or more corporations) following Comcast who are Disney’s biggest competition at the moment. The company control film makers such as marvel, Pixar, and Walt Disney productions. Distribution is very important part of modern day media as it will have a huge factor on what type of audience and how many people will be available to watch it, for example Disney sell licenses on Netflix and sky. This helps distribute the film around and make everything easy to watch. Distribution is changing the world because people are more likely to go online and watch a film instead of buy it because there are so many options on how to watch it. It’s very important because without it your film wouldn’t sell. As media has changed over the years, distribution has gotten easier, for example we have social media which is a popular choice for adverts and advertising upcoming films. They wouldn’t have had this luxury in the 20th century which would make it harder to distribute. McDonalds was one of Disney’s sponsors. Disney collaborated with McDonalds and so Disney themed toys were put into happy meals in conjunction to the latest film release from Disney. This advertised Disney’s latest films and encouraged children to want to go and see the film that is coming out. McDonald’s would also benefit as some children will encourage their parents to buy a happy meal purely for the toy inside. Disney distributed their films through posters and billboards, a lot of posters would have been sent around the country to attract everyone. Also they would have shown Disney films in cinemas across the Country as it would have not been on DVD or the internet yet. The new releases of old films bring and invites new audiences together. The film is now the 39th to reach the $900 million milestone.  “The Jungle Book” blew past forecasts in its opening weekend, grossing $103.6 million in the U.S. during April 15-17. Advantages of these are that it means it targets a wider audience.
 
Conclusion

To conclude it is important to stress the importance of distribution to a conglomerate like Disney. Without effective distribution patterns films could easily underachieve profit wise for example but it must be remembered that distribution cannot be seen in isolation because it can quite easily be linked to the principle of synergy, as one business theorist states ‘industries rely on repetition through use of stars, genres, franchises, repeatable narratives and so on to sell formats to audiences, then industries try to impose scarcity to keep demand high.’ This is very true of Disney who with the original Jungle Book 1967 found himself with limited avenues of distribution – namely TV  and film, thus to keep The Jungle Book characters fresh in the minds of audiences the company created other programmes and ancillary products from 1967  to the early 2000’s to keep alive the idea of the characters so that in the future there could be a potential remake or reboot of the original film, these other programmes included Talespin, a cartoon starring many of the characters from the original film and Jungle Cubs – another cartoon which explored Baloo, Shere Khan and other characters’ lives as children, the aim of these products were to not only to keep audiences entertained but to keep the Jungle Book franchise fresh and active although more importantly , a means by which one media product can promote another media product by the same company, a term called synergy `and one which will only improve with the creation of Disney’s new streaming service in 2019.

JUNGLE BOOK: PRODUCTION


Essay on Jungle Book production
1.       Disney as a conglomerate
Disney is the world’s largest conglomerate;
this means it is an organisation which consists of many different parts grouped together. Disney was Founded in 1923, and was founded by Walt Disney and currently has a net worth of $92 billion. Marvel, Pixar, Lucasfilm and recently 20th Century Fox were all bought by Disney, Disney is one of the Big 6 media companies in the world. Disneys biggest competitors are Time Warner, ViaCom, Sony and CBS. An oligopoly is a market form wherein a market or industry is dominated by a small number of sellers. Oligopolies can result from various forms of collusion which reduce competition and lead to higher prices for consumers. The other five main stuidos are GE, Time warners, News corp, Paramount, Viacom.
-          Introduce Disney as the world’s largest conglomerate (vocab addition), discuss Pixar, Marvel, Lucasfilm and the recent 20th century fox deal
-          What is their main competition?
-          What is an oligopoly? What are the other five major film studios?
-          What is Disney’s new proposed streaming service?

2.       The process and importance of production
-          What is Disney’s reputation in filmmaking?
-          Disney has an excellent reputation in filmmaking due to its extremely successful films made such as ‘Snow White’ and ‘Cinderella’ as well as the merchandise to help add to their reputation.  Disney has had to be successful in film making to be able to continue for 94 years. Disney has made enough success to be able to continue producing films with a large expenditure and still make profit once its released.
-          How did Disney manage to capture audiences in 1967 and 2016 but not in between?
In 1967, audiences were captured by the catchy music within the film, sung by famous jazz singers. In 2016, audiences were attracted due to the constant advertisement. Interviews with a famous cast, colourful and realistic posters and teaser trailers pulled an audience in.


3.       The production process of the 2016 Jungle Book
-          What techniques did Favreau adopt from other films? What was his goal?
-          Favreau’s goal for the new jungle book was to modernise the classic film by reinventing the storyline, making the animals look realistic and updated the songs so that it would appeal to new audiences.
-          How did they film the jungle and Mowgli? The animal characters?
-          The new jungle book was filmed with CGI and green screen
-          What is the uncanny valley effect? Why did Disney want to avoid this?
-          Are the animals realistic, how does Favreau manage to reflect the childlike view?
-          What did MPC do for Jungle Book
-          What is a Simulcam, give examples of when/how it has been used.

4.       Production process of 1967 version of Jungle Book
-          Discuss the storyboard process
-          What did they use as reference points?
-          What is rotoscoping?
-          What is xerography and how was it used?

To conclude, the production process of both Jungle book films places technology and the experience of the audience at the heart of development. This commitment has not changed in the 80 years since the release of Snow White and by examining the production processes of both Jungle Book movies you can tell that the focus on technological change is just as important now as it ever was.

Disney is the world’s largest conglomerate and media production company. Collectively, Disney’s annual income is $185 billion, and a plethora of companies such as Pixar, Marvel, Lucas Films and the recent 20th century fox deal have all made this possible. Disney’s main competition is companies such as Comcast, who are network and television distributors. They earn a lot of money from constantly releasing long television series and films. To fight back, Bob Iger recently released that Disney are soon presenting a television and cable company to our devices. This will compete against the popular Netflix however is said to cost ‘substantially less’ and will include series linking to their already made movies. This is a new production idea for Disney as they have noticed that online streaming is becoming very popular.
The Walt Disney mass marking company has a huge reputation of fantastic filmmaking and capturing an audience of all ages and interests whatever the topic may be. this is shown through the jungle book where the lovers from the original jungle book would likely to return with their children, grandchildren etc. This would gain The Walt Disney companies a larger audience, allowing their future creations to succeed. The jungle book as released in 2016 with the help of some big stars and changed the trend in recently released Disney films which where all stereotypical Disney princess films but this changed when jungle book was released and proved to be a huge success and was one of the highest grossing films released in 2016.
Favreau used the techniques like keeping the music the same as the original and the vibe the same as the other films. They all are great films that are very different but his goal for this film was
The jungle was made digitally made by VFX. There was also CGI involved which made the animals seem extremely realistic. Soe parts were filmed inffront of a blue screen with fake animal heads to represent where the animals would later be added in.
The uncanny valley effect suggests that humanoid objects which appear almost, but not exactly, like real human beings cause uncanny, or strangely familiar, feelings of eeriness and revulsion in observers.
The animals are realistic allowing the film to have a more mature image. However, the animals have a slight look of a cartoon, allowing it to appeal to children too. Favreau managed to reflect the childlike view by using the CGI movement of each animals face to represent the movements that are similar of a childs.
The MPC gave the jungle book of 2016 VFX. This means that it improved the quality of the graphics I the film to make it more realistic. For example, they applied it to Baloo and Shere Khan to make them look more real.

To conclude, the production process of both Jungle book films places technology and the experience of the audience at the heart of development. This commitment has not changed in the 80 years since the release of Snow White and by examining the production processes of both Jungle Book movies you can tell that the focus on technological change is just as important now as it ever was.




Wednesday 7 March 2018

PSB REMIT

Which programmes are most clearly fulfilling their PSB remit?What range of programmes are offered? Which audiences are being targeted? Which one of the 3 principles are most in evidence in which programmes?
Radio 1
The remit of Radio 1 is to entertain and engage a broad range of young listeners with a distinctive mix of contemporary music and speech. claims their fulfilling 100% of their PSB remit, demonstrating they cover all topics: engaging, entertaining and informing their audiences.

Radio 2
 The remit of Radio 2 is to be a distinctive mixed music and speech service, targeted at a broad audience, appealing to all age groups over 35. Therefore this does not inform so it is not completely fulfilling their PSB


Radio 3
The remit of Radio 3 is to offer a mix of music and cultural programming in order to engage and entertain its audience. However it does not inform therefore not fulfilling the PSB

Radio 4
The remit of Radio 4 is to be a mixed speech service, offering in-depth news and current affairs and a wide range of other speech output including drama, readings, comedy, factual and magazine programmes.


Radio 5
The remit of BBC Radio 5 live is to provide live news and sports coverage. This informs but does not entertain and engage audiences.
Radio 6
The remit of BBC 6 Music is to entertain lovers of popular music with a service that celebrates the alternative spirit in popular music from the 1960s to the present day. this engages and entertains certain members.

FILM FACTS/ INFORMATION

What do film producers have to consider before making a film?

-Will it make a profit?
-Will it attract audiences?

Why we use media:
-Personal identification - Relate to the media
-Information - To learn (e.g. documentaries)
-Entertainment - What is liked
-Social interaction - Community

In audience, there is a shift from push media (Where producers push media at us and we receive and consume it) to pull media (Where we decide what we want to do with the media and access it in ways that suit us.)

People are now making and distributing their own videos much more - gone from a value chain (Products are made and distributed to audiences) to social network (complex systems where producers and consumers are mixed up.)
- By the 1st weekend of sales, you can tell how well the film is going to do.
- Making money from a film:
. Ticket sales/Cinema
.DVD's
.Merchandise
. Itunes/Online

Disney:
- Diversified multinational organisation.
- 2nd largest conglomerate (1st = Comcast)
- $150 billion business
- Networks (TV)
- Parks and resorts
- Studio entertainment
- Consumer products
- Interactive
- Vertically Integrated
- Horizontally integrated

R1BS



FACTS: Radio 1 Breakfast show: 06:30 - 10:00 am

 - Been running since 1967.

 - Nick Grimshaw: 15th presenter, since 2012

 - Radio 1 broadcast on FM, DAB, freeview, Freesat, Virgin, Sky or online via BBC radio player.

 - Can be online or streamed for 30 days.

 - Produced by BBC from its own Studios at Broadcasting House in London

Podcast: http://www.bbc.co.uk/academy/articles/art20170619095219011

Producer: Will Foster     Assistant producer: Fiona Hanlon and Nick Grimshaw

 

- What's most challenging and most enjoyable about working on the show?

 There can be difficult guests that can be boring so they have to decide how long they are on for so if they are bad then they shorten the interview. They can’t have closed answers such as 'yes' or 'no,' they need to give long answers to make it easier for the interviewer. The guest could have mild discussion and could not have appropriate answers so it is the presenter’s role to decide if they stay on. It is a fun atmosphere and very interesting and enjoyable to work there.

- What are the team dynamics like?

 The team need to be close and work together effectively. Need to have natural relationships like a 'dysfunctional family.' Need to treat the relationship as a job at the start and then they expand to friendships if you get on. It is important to trust each other because there may be some problems or some instant script changes.

- How can you break into radio?

   You need experience by working on radio in any role and have communication and organisational skills. You need to directly ask the producers and team to get a job. Persistence is key because there will be rejection. It takes a while to get used to radio and speaking on your own. You need to look at the features you like about other presenters and use them to get better. You need to be able to talk about things you like for long periods of time and that are easy to talk about.

- What preparation goes into each programme?

 The structure is set but they are flexible about what they say. They are given around 5 topics and then they put the order before they start. The script changes because its daily and it depends on the guest and the big topics of the day. They need to make sure they put in the best features and the best questions. The guests need to be briefed about what might pop up and what they can and cannot say do they can get the best possible answers out of them. The content needs to be entertaining and engaging with the audience. The content needs to be relatable to the audience so they can call in and tell their stories and opinions. Ultimately, the content comes down to what the audience want. The music team playlist the day from 4am to 7pm.

- What are the different responsibilities of presenters and producers?

 They need to wake up early and be in for 5am and know the key structure of the show. They need to be responsible for asking the best questions to the guest and make sure that everything said is for a reason. Need to be organised and manageable. They need to always be weary of new popular topics so they can have an idea of what might be on the next show. They are responsible for the content and the show as the bosses rarely come in. They ask for certain guests and also get asked to have that guest based on if they are visiting London. They need to get ahead so look at TV guides and upcoming films. The presenter needs to lead the interviews and the shows by asking good questions and getting the guest to give long answer not short ones. The presenter is in charge of making the show entertaining and engaging. They are in charge of social media and callers and contests.

MINECRAFT INTORDUCTION


Video game: A game played by electronically manipulating images produced by a computer program on a monitor or other display.

TYPES OF VIDEO GAMES:

 - RPG, -Sports, -Strategy, -Action/adventure, -Puzzle solving, -Construction, -FPS, -Simulation, -Horror, -Children's.

EXAMPLES:

-Fortnite, -Fifa, -Overwatch, -NBA, -Wii Sports resort, -Mario, -Mario Karts, -Super Smash Bros, -Donkey Kong, -Cooking Mama, -Sky Rim, -Halo, -Just Dance, -Guitar Hero, -Watch Dogs, -WWE, -UFC, -Call Of Duty, -GTA, -Wii Fit ETC.

TERMINOLOGY:

GAMES CONSOLES- A unit accommodating a set of controls for electronic or mechanical equipment.

SANDBOX GAME- Construction; building from scratch. Changing roles of the 'look down generation.' Collaboration through gaming; multi-player.

SERVERS- How the games run, where info is kept, enables games to be played.

MICROSOFT- Institution which owns videogames; Xbox and Minecraft.

PLATFORMS- Different levels of gaming. Online Vs Moving Images Vs Audio. Ways you can play (App, physically etc.). Multi-Platform - More than one way of playing; more platforms = wider variety.

MINECRAFT INTRO:

Development; like LEGO, but digital.

Who created it? –Marcus ‘Notch’ Persson.

Who owns it? –Microsoft.

Who developed it? –MOJANG.

Minecraft is successful because… 1) it is an original idea, 2) allows your creativity to be the main game, your mind is your only limit, 3) appeals to a vast age range, 4) forging relationships –social skills, 5) mass marketing, 6) literal SandBox with infinite replay-ability, 7) strong communities, 8) the ‘players’ are the marketing campaign, 9) the platform is agnostic, 10) co-opted by children and doesn’t have a genre.

How is Minecraft marketed and how do they attract an audience? –Twitch, word of mouth, YouTube, Updates on social media, Sanbox- limitless, Multiplatform- easy access.

VIDEO GAME KEY WORDS





MINECRAFT TIMELINE


Timeline in the development of MINECRAFT

2009:

April: 29- Infinminer is released, a game by Zachtronics Industries, whose concept mainly inspired Notch of Minecraft. It was regularly updated and became open-source less than a month later.

May (Birth of Minecraft): 10- Development on "Cave Game" started using RubyDung, an abandoned game project of Notch, and Infiniminer as bases for the code.

May: 13- Java: First video of "Cave Game", Block placement, first Mobs (Humans), physics created.

May: 14- Java: "Cave Game" renamed to "Minecraft: Order of the Stone" after a suggestion by RinkuHero from The Independant Games Wiki on an IRC with Notch, "Minecraft" being an analogy to the famous real-time strategy game StarCraft.

May: 17- First release of the game. Game name shortened to simply "Minecraft".

May: 21/24-  Accounts can now be registered. An official Minecraft Forum is opened.

June: 1- Java: First Multiplayer test. Notch starts his new job at Jalbum.

June: 8- Java: Multiplayer released.

June: 14- Custom Skins released.

August: 4- First elements of Survival.

August: 18- Introduction of Health.

October: 9- Passwords can now be changed.

October: 20- Beginning of SURVIVAL TEST.

December: 22- Hayden Scott becomes Minecraft artist.

2010:

January: 13- Minecraft passes 100,000 registered users.

January: 21- Minecraft can now be gifted to non-premium players.

February: 5- Hayden Scott leaves the Minecraft development.

June: 1- Notch gets back to work 100% on Minecraft after a pause after having left his job at Jalbum a few weeks before.

June: 17- Minecraft passes 20,000 sales.

June 30-  price raised from 5.00 € to 10.00 €, it is now possible to play on a client window.

July: 22- First over-the-internet test of Survival Mode Multiplayer.

August: 4-First release of Survival Multiplayer.

August: 30- Notch, JahKob and Carl Manneh get on an employment trip to Washington D.C. offered by VALVe Corporation.

September: 18- Minecraft technically becomes free-to-play for the weekend, due to the login server not working correctly.

December: 20- Minecraft for Java passes to Beta development stage, price raised from €10.00 to €15.00.

2011:

January: 12- Minecraft surpasses 1 million sales.

May: 25-  Kappische reveals Minecraft: Pocket Edition on Mojang's site.

June: 1- Minecraft passes 10 million registered users.

June: 6- Microsoft reveal Minecraft: Xbox 360 Edition at the E3 conference.

July: 1- Minecraft surpasses 10 million registered users.

August: 5- Notch receives a 15-page letter from Bethesda Softworks, threatening him with a lawsuit if he doesn't change the name "Scrolls" (which is too close to "The Elder Scrolls", according to Bethesda) for his next game. A little while before this, Notch had already been warned by Bethesda's lawyers about this problem, and had suggested a compromise in which he would never put any word before "Scrolls"

November: 18-  MineCon 2011 is held at Mandalay Bay, Las Vegas, Nevada. Over 4,500 people from 24 countries attend to it. On the same day, Minecraft 1.0.0 for Java edition is officially released, price is now €20.00.

December: 6- Notch first evokes the possibility of Minecraft-themed LEGO sets as part of the LEGO CUUSOO project.

2012:

January: 24- LEGO announces that the LEGO Minecraft project has passed 10,000 required votes.

February: 15- LEGO reveals the final design for the Minecraft set.

May: 9- Minecraft: Xbox 360 Edition TU1 officially released.

June: 1- "Micro World", the first LEGO Minecraft set, is released (coincidentally with Notch's birthday) and available on the LEGO online shop.

August: 2- Minecon officially announce Minecon will be in Paris.

November: 6- Minecraft gift cards are available in physical stores.

November: 24- Minecon takes place at Disneyland Paris, France.

2014:

April: 1- Minecraft realms is launched in Canada.

April: 2- Minecraft Pocket edition released for the Amazon Fire TV.

April: 24- Realms is released in USA.

May: 6- Realms is released in Asia and Europe

May: 9-Realms released in the Oceanic region.

May: 19- Released to the rest of the world.

September: 4- PlayStation 4 edition released.

September: 5- Xbox One edition released.

November: 5- The founders Mojang AB leave the company.

2015:

February: 2- Minecon 2015 is announced for July 4-5.

March: 28- Minecraft wins a Kids’ choice award for ‘Most Addicting Game’.

December: 17- Wii U edition is released.

2016:

February: 2- Minecraft: Story Mode is nominated a Kids’ choice award for favourite video game.

April: 21- Story Mode is nominated for a google play award.

April: 27- An adaption for the Pocket edition is released for Samsung Gear VR.

May: 24- Price raised from €19.95 to €23.

June: 2- Second best-selling game and is sold for 100 million times.

June: 27- Mojang announces the Minecraft Movie for 2019, in IMAX and 3D as well as normal screen.

December: 19- Apple TV and Fire TV have an adaption of the game released.

2017:

February: 2- Nominated for Kids’ choice awards favourite game a second year in a row.

September: 13- New Nintendo 3DS edition released.

MINECRAFT FACTS


 

Deutschland 83 character list