Tuesday, 27 March 2018
Thursday, 22 March 2018
Tuesday, 20 March 2018
Friday, 9 March 2018
JUNGLE BOOK: DISTRIBUTION
DISTRIBUTION: Disney is the world’s 2nd largest conglomerate
(a combination of two or more corporations) following Comcast who are Disney’s
biggest competition at the moment. The company control film makers such as
marvel, Pixar, and Walt Disney productions. Distribution is very important part
of modern day media as it will have a huge factor on what type of audience and
how many people will be available to watch it, for example Disney sell licenses
on Netflix and sky. This helps distribute the film around and make everything
easy to watch. Distribution is changing the world because people are more
likely to go online and watch a film instead of buy it because there are so
many options on how to watch it. It’s very important because without it your
film wouldn’t sell. As media has changed over the years, distribution has
gotten easier, for example we have social media which is a popular choice for
adverts and advertising upcoming films. They wouldn’t have had this luxury in
the 20th century which would make it harder to distribute. McDonalds was one of
Disney’s sponsors. Disney collaborated with McDonalds and so Disney themed toys
were put into happy meals in conjunction to the latest film release from
Disney. This advertised Disney’s latest films and encouraged children to want
to go and see the film that is coming out. McDonald’s would also benefit as
some children will encourage their parents to buy a happy meal purely for the
toy inside. Disney distributed their films through posters and billboards, a
lot of posters would have been sent around the country to attract everyone.
Also they would have shown Disney films in cinemas across the Country as it
would have not been on DVD or the internet yet. The new releases of old films
bring and invites new audiences together. The film is now the 39th to reach the
$900 million milestone. “The Jungle
Book” blew past forecasts in its opening weekend, grossing $103.6 million in
the U.S. during April 15-17. Advantages of these are that it means it targets a
wider audience.
Conclusion
MARKETING: To conclude it is important to stress the
importance of distribution to a conglomerate like Disney. Without effective
distribution patterns films could easily underachieve profit wise for example
but it must be remembered that distribution cannot be seen in isolation because
it can quite easily be linked to the principle of synergy, as one business
theorist states ‘industries rely on repetition through use of stars, genres,
franchises, repeatable narratives and so on to sell formats to audiences, then
industries try to impose scarcity to keep demand high.’ This is very true of
Disney who with the original Jungle Book 1967 found himself with limited
avenues of distribution – namely TV and
film, thus to keep The Jungle Book characters fresh in the minds of audiences
the company created other programmes and ancillary products from 1967 to the early 2000’s to keep alive the idea of
the characters so that in the future there could be a potential remake or
reboot of the original film, these other programmes included Talespin, a
cartoon starring many of the characters from the original film and Jungle Cubs
– another cartoon which explored Baloo, Shere Khan and other characters’ lives
as children, the aim of these products were to not only to keep audiences
entertained but to keep the Jungle Book franchise fresh and active although
more importantly , a means by which one media product can promote another media
product by the same company, a term called synergy `and one which will only
improve with the creation of Disney’s new streaming service in 2019.
Disney is a conglomerate and one of the largest. A
conglomerate is a mixture of two or corporations which come under one main
firm. Disney’s conglomerate consists of: Disney, ABC, ESPN, Lucas film, marvel.
Disney is part of the BIG 6. The Big 6 are an oligopoly. They are the 6 main
companies that produce media.
Jon Favreau introduced the film via social media and also
introduced it by promoting it at Disney’s Animal Kingdom. They also released
three teaser trailers in the lead up to the releasing of the film in cinemas.
Disney have steered away from using animation and into more real life films so
older audiences would be more interested as they may find animations childish.
For example, Disney has done this with Cinderella and Beauty and the Beast.
Also with films like Pirates and the Caribbean use more violent themes to
attract older audiences. Disney circulated photographs of paired actors with
their onscreen characters, ESPN, Snapchat to create a living poster, Kenzo.
The differences with the length of the trailer are that the
new one is longer as it has to fill the advert space on tv. Then the atmosphere
is strangly different with mood a lot tenser and everything more viscous and
wanting to attract more varied audience. Back in 1967, the ‘old’ jungle book
used famous jazz singers to promote the film. This was because the Jazz singers
produced the soundtrack in Jungle Book. However, for the new Jungle Book, they
used actors to promote because if people saw a famous actor they liked in the
trailer, they would most likely go and see the film. Comparing the posters
between the two productions of the jungle book you can see better technology to
create the posters, making them more realistic and emotive. Also, there are a range
of posters created in 2016, where as in 1967 there was only 1 poster of poor
quality. The new posters show all the different characters, however, if you put
them together in the correct order they all fit together to make one larger
poster .In the 1967 film, Walt Disney wanted swinging sixties bands such as the
Beatles to play the characters of the vultures which is who they based the
characters off of for the 1967 jungle book film. Disney Vault. The "Disney
Vault" is the term used by Walt Disney Studios Home Entertainment for its
policy of putting many of its most popular home video releases of Walt Disney
Animation Studios's animated features on moratorium. The re-release of the
Jungle book in 2016 after the 2 previous release help to create the extreme
success that has been surrounded the film as Disney itself. The film was also
released onto VHS to appeal to the older audience.
Conclusion
To conclude, marketing has obviously changed. You could
argue that with its licensing deals with Kenzo and its focus on aggressively
targeting a secondary audience to build profits on the back of a family
audience who always turn out for Disney films you could argue that Disney have
grown smarter and more precise with their planning, however we must also not
forget that there are still lots of similarities between the two eras, for
example the use of stars and red carpet premieres to promote a film remains in
place as does the creation of character posters and trailers as the fundamental
basics of Disney marketing so to me what
is forgotten is that Disney as a
conglomerate have always been a master at marketing, it is why they are the
number one entertainment conglomerate in the world and yes some of the practices have changed but
the whole reason why there was new version of The Jungle Book in the first
place was because of the success of the first film, a success driven by an
effective marketing campaign.
Distribution
Distribution
Disney is the world’s 2nd largest conglomerate (a combination of two or more corporations) following Comcast who are Disney’s biggest competition at the moment. The company control film makers such as marvel, Pixar, and Walt Disney productions. Distribution is very important part of modern day media as it will have a huge factor on what type of audience and how many people will be available to watch it, for example Disney sell licenses on Netflix and sky. This helps distribute the film around and make everything easy to watch. Distribution is changing the world because people are more likely to go online and watch a film instead of buy it because there are so many options on how to watch it. It’s very important because without it your film wouldn’t sell. As media has changed over the years, distribution has gotten easier, for example we have social media which is a popular choice for adverts and advertising upcoming films. They wouldn’t have had this luxury in the 20th century which would make it harder to distribute. McDonalds was one of Disney’s sponsors. Disney collaborated with McDonalds and so Disney themed toys were put into happy meals in conjunction to the latest film release from Disney. This advertised Disney’s latest films and encouraged children to want to go and see the film that is coming out. McDonald’s would also benefit as some children will encourage their parents to buy a happy meal purely for the toy inside. Disney distributed their films through posters and billboards, a lot of posters would have been sent around the country to attract everyone. Also they would have shown Disney films in cinemas across the Country as it would have not been on DVD or the internet yet. The new releases of old films bring and invites new audiences together. The film is now the 39th to reach the $900 million milestone. “The Jungle Book” blew past forecasts in its opening weekend, grossing $103.6 million in the U.S. during April 15-17. Advantages of these are that it means it targets a wider audience.
Conclusion
To conclude it is important to stress the importance of distribution to a conglomerate like Disney. Without effective distribution patterns films could easily underachieve profit wise for example but it must be remembered that distribution cannot be seen in isolation because it can quite easily be linked to the principle of synergy, as one business theorist states ‘industries rely on repetition through use of stars, genres, franchises, repeatable narratives and so on to sell formats to audiences, then industries try to impose scarcity to keep demand high.’ This is very true of Disney who with the original Jungle Book 1967 found himself with limited avenues of distribution – namely TV and film, thus to keep The Jungle Book characters fresh in the minds of audiences the company created other programmes and ancillary products from 1967 to the early 2000’s to keep alive the idea of the characters so that in the future there could be a potential remake or reboot of the original film, these other programmes included Talespin, a cartoon starring many of the characters from the original film and Jungle Cubs – another cartoon which explored Baloo, Shere Khan and other characters’ lives as children, the aim of these products were to not only to keep audiences entertained but to keep the Jungle Book franchise fresh and active although more importantly , a means by which one media product can promote another media product by the same company, a term called synergy `and one which will only improve with the creation of Disney’s new streaming service in 2019.
JUNGLE BOOK: PRODUCTION
Essay on Jungle Book production
1.
Disney as a conglomerate
Disney is the
world’s largest conglomerate;
-
Introduce Disney as the world’s largest
conglomerate (vocab addition), discuss Pixar, Marvel, Lucasfilm and the recent
20th century fox deal
-
What is their main competition?
-
What is an oligopoly? What are the other five
major film studios?
-
What is Disney’s new proposed streaming service?
2.
The process and importance of production
-
What is Disney’s reputation in filmmaking?
-
Disney has an
excellent reputation in filmmaking due to its extremely successful films made
such as ‘Snow White’ and ‘Cinderella’ as well as the merchandise to help add to
their reputation. Disney has had to be successful in film making
to be able to continue for 94 years. Disney has made enough success to be able
to continue producing films with a large expenditure and still make profit once
its released.
-
How did Disney manage to capture audiences in
1967 and 2016 but not in between?
In 1967, audiences were captured by the catchy
music within the film, sung by famous jazz singers. In 2016, audiences were
attracted due to the constant advertisement. Interviews with a famous cast,
colourful and realistic posters and teaser trailers pulled an audience in.
3.
The production process of the 2016 Jungle Book
-
What techniques did Favreau adopt from other
films? What was his goal?
-
Favreau’s goal for
the new jungle book was to modernise the classic film by reinventing the
storyline, making the animals look realistic and updated the songs so that it
would appeal to new audiences.
-
How did they film the jungle and Mowgli? The
animal characters?
-
The new jungle book
was filmed with CGI and green screen
-
What is the uncanny valley effect? Why did
Disney want to avoid this?
-
Are the animals realistic, how does Favreau
manage to reflect the childlike view?
-
What did MPC do for Jungle Book
-
What is a Simulcam, give examples of when/how it
has been used.
4.
Production process of 1967 version of Jungle
Book
-
Discuss the storyboard process
-
What did they use as reference points?
-
What is rotoscoping?
-
What is xerography and how was it used?
To conclude, the production process of both Jungle book
films places technology and the experience of the audience at the heart of
development. This commitment has not changed in the 80 years since the release
of Snow White and by examining the production processes of both Jungle Book
movies you can tell that the focus on technological change is just as important
now as it ever was.
Disney is the world’s largest
conglomerate and media production company. Collectively, Disney’s annual income
is $185 billion, and a plethora of companies such as Pixar, Marvel, Lucas Films
and the recent 20th century fox deal have all made this possible. Disney’s main competition is companies such as Comcast,
who are network and television distributors. They earn a lot of money from
constantly releasing long television series and films. To fight back, Bob Iger
recently released that Disney are soon presenting a television and cable
company to our devices. This
will compete against the popular Netflix however is said to cost ‘substantially
less’ and will include series linking to their already made movies. This is a
new production idea for Disney as they have noticed that online streaming is
becoming very popular.
The Walt Disney mass marking company has a huge reputation of
fantastic filmmaking and capturing an audience of all ages and interests
whatever the topic may be. this is shown through the jungle book where the
lovers from the original jungle book would likely to return with their
children, grandchildren etc. This would gain The Walt Disney companies a larger
audience, allowing their future creations to succeed. The jungle book as released in
2016 with the help of some big stars and changed the trend in recently released
Disney films which where all stereotypical Disney princess films but this
changed when jungle book was released and proved to be a huge success and was
one of the highest grossing films released in 2016.
Favreau used
the techniques like keeping the music the same as the original and the vibe the
same as the other films. They all are great films that are very different but
his goal for this film was
The jungle was
made digitally made by VFX. There was also CGI involved which made the animals
seem extremely realistic. Soe parts were filmed inffront of a blue screen with
fake animal heads to represent where the animals would later be added in.
The uncanny valley
effect suggests that humanoid objects which appear almost, but not exactly,
like real human beings cause uncanny,
or strangely familiar, feelings of eeriness and revulsion in observers.
The animals are realistic allowing the film to have
a more mature image. However, the animals have a slight look of a cartoon,
allowing it to appeal to children too. Favreau managed to reflect the childlike
view by using the CGI movement of each animals face to represent the movements
that are similar of a childs.
The MPC gave the
jungle book of 2016 VFX. This means that it improved the quality of the
graphics I the film to make it more realistic. For example, they applied it to
Baloo and Shere Khan to make them look more real.
To conclude, the production process of both Jungle book
films places technology and the experience of the audience at the heart of
development. This commitment has not changed in the 80 years since the release
of Snow White and by examining the production processes of both Jungle Book
movies you can tell that the focus on technological change is just as important
now as it ever was.
Wednesday, 7 March 2018
PSB REMIT
Which programmes are most clearly fulfilling their PSB remit?What range of programmes are offered? Which audiences are being targeted? Which one of the 3 principles are most in evidence in which programmes?
The remit of Radio 1 is to entertain and engage a broad range of young listeners with a distinctive mix of contemporary music and speech. claims their fulfilling 100% of their PSB remit, demonstrating they cover all topics: engaging, entertaining and informing their audiences.
Radio 2
The remit of Radio 2 is to be a distinctive mixed music and speech service, targeted at a broad audience, appealing to all age groups over 35. Therefore this does not inform so it is not completely fulfilling their PSB
Radio 3 The remit of Radio 3 is to offer a mix of music and cultural programming in order to engage and entertain its audience. However it does not inform therefore not fulfilling the PSB
Radio 4
The remit of Radio 4 is to be a mixed speech service, offering in-depth news and current affairs and a wide range of other speech output including drama, readings, comedy, factual and magazine programmes.
Radio 5
The remit of BBC Radio 5 live is to provide live news and sports coverage. This informs but does not entertain and engage audiences.
Radio 6
The remit of BBC 6 Music is to entertain lovers of popular music with a service that celebrates the alternative spirit in popular music from the 1960s to the present day. this engages and entertains certain members.
FILM FACTS/ INFORMATION
What do film producers have to consider before making a film?
-Will it make a profit?
-Will it attract audiences?
Why we use media:
-Personal identification - Relate to the media
-Information - To learn (e.g. documentaries)
-Entertainment - What is liked
-Social interaction - Community
In audience, there is a shift from push media (Where producers push media at us and we receive and consume it) to pull media (Where we decide what we want to do with the media and access it in ways that suit us.)
People are now making and distributing their own videos much more - gone from a value chain (Products are made and distributed to audiences) to social network (complex systems where producers and consumers are mixed up.)
- By the 1st weekend of sales, you can tell how well the film is going to do.
- Making money from a film:
. Ticket sales/Cinema
.DVD's
.Merchandise
. Itunes/Online
Disney:
- Diversified multinational organisation.
- 2nd largest conglomerate (1st = Comcast)
- $150 billion business
- Networks (TV)
- Parks and resorts
- Studio entertainment
- Consumer products
- Interactive
- Vertically Integrated
- Horizontally integrated
-Will it make a profit?
-Will it attract audiences?
Why we use media:
-Personal identification - Relate to the media
-Information - To learn (e.g. documentaries)
-Entertainment - What is liked
-Social interaction - Community
In audience, there is a shift from push media (Where producers push media at us and we receive and consume it) to pull media (Where we decide what we want to do with the media and access it in ways that suit us.)
People are now making and distributing their own videos much more - gone from a value chain (Products are made and distributed to audiences) to social network (complex systems where producers and consumers are mixed up.)
- By the 1st weekend of sales, you can tell how well the film is going to do.
- Making money from a film:
. Ticket sales/Cinema
.DVD's
.Merchandise
. Itunes/Online
Disney:
- Diversified multinational organisation.
- 2nd largest conglomerate (1st = Comcast)
- $150 billion business
- Networks (TV)
- Parks and resorts
- Studio entertainment
- Consumer products
- Interactive
- Vertically Integrated
- Horizontally integrated
R1BS
FACTS: Radio 1
Breakfast show: 06:30 - 10:00 am
- Been running since 1967.
- Nick Grimshaw: 15th presenter, since 2012
- Radio 1 broadcast on FM, DAB, freeview,
Freesat, Virgin, Sky or online via BBC radio player.
- Can be online or streamed for 30 days.
- Produced by BBC from its own Studios at
Broadcasting House in London
Podcast:
http://www.bbc.co.uk/academy/articles/art20170619095219011
Producer: Will
Foster Assistant producer: Fiona
Hanlon and Nick Grimshaw
- What's most
challenging and most enjoyable about working on the show?
There can be difficult guests that can be
boring so they have to decide how long they are on for so if they are bad then
they shorten the interview. They can’t have closed answers such as 'yes' or
'no,' they need to give long answers to make it easier for the interviewer. The
guest could have mild discussion and could not have appropriate answers so it
is the presenter’s role to decide if they stay on. It is a fun atmosphere and
very interesting and enjoyable to work there.
- What are the
team dynamics like?
The team need to be close and work together
effectively. Need to have natural relationships like a 'dysfunctional family.'
Need to treat the relationship as a job at the start and then they expand to
friendships if you get on. It is important to trust each other because there
may be some problems or some instant script changes.
- How can you
break into radio?
You need experience by working on radio in
any role and have communication and organisational skills. You need to directly
ask the producers and team to get a job. Persistence is key because there will
be rejection. It takes a while to get used to radio and speaking on your own.
You need to look at the features you like about other presenters and use them
to get better. You need to be able to talk about things you like for long
periods of time and that are easy to talk about.
- What
preparation goes into each programme?
The structure is set but they are flexible
about what they say. They are given around 5 topics and then they put the order
before they start. The script changes because its daily and it depends on the
guest and the big topics of the day. They need to make sure they put in the
best features and the best questions. The guests need to be briefed about what
might pop up and what they can and cannot say do they can get the best possible
answers out of them. The content needs to be entertaining and engaging with the
audience. The content needs to be relatable to the audience so they can call in
and tell their stories and opinions. Ultimately, the content comes down to what
the audience want. The music team playlist the day from 4am to 7pm.
- What are the
different responsibilities of presenters and producers?
They need to wake up early and be in for 5am
and know the key structure of the show. They need to be responsible for asking
the best questions to the guest and make sure that everything said is for a
reason. Need to be organised and manageable. They need to always be weary of
new popular topics so they can have an idea of what might be on the next show.
They are responsible for the content and the show as the bosses rarely come in.
They ask for certain guests and also get asked to have that guest based on if
they are visiting London. They need to get ahead so look at TV guides and
upcoming films. The presenter needs to lead the interviews and the shows by
asking good questions and getting the guest to give long answer not short ones.
The presenter is in charge of making the show entertaining and engaging. They
are in charge of social media and callers and contests.
MINECRAFT INTORDUCTION
Video
game: A game played by electronically manipulating images produced by a
computer program on a monitor or other display.
TYPES OF
VIDEO GAMES:
- RPG, -Sports, -Strategy, -Action/adventure, -Puzzle
solving, -Construction, -FPS, -Simulation, -Horror, -Children's.
EXAMPLES:
-Fortnite,
-Fifa, -Overwatch, -NBA, -Wii Sports resort, -Mario, -Mario Karts, -Super Smash
Bros, -Donkey Kong, -Cooking Mama, -Sky Rim, -Halo, -Just Dance, -Guitar Hero,
-Watch Dogs, -WWE, -UFC, -Call Of Duty, -GTA, -Wii Fit ETC.
TERMINOLOGY:
GAMES
CONSOLES- A unit accommodating a set of controls for electronic or mechanical
equipment.
SANDBOX
GAME- Construction; building from scratch. Changing roles of the 'look down
generation.' Collaboration through gaming; multi-player.
SERVERS- How
the games run, where info is kept, enables games to be played.
MICROSOFT-
Institution which owns videogames; Xbox and Minecraft.
PLATFORMS-
Different levels of gaming. Online Vs Moving Images Vs Audio. Ways you can play
(App, physically etc.). Multi-Platform - More than one way of playing; more
platforms = wider variety.
MINECRAFT
INTRO:
Development;
like LEGO, but digital.
Who
created it? –Marcus ‘Notch’ Persson.
Who owns
it? –Microsoft.
Who
developed it? –MOJANG.
Minecraft
is successful because… 1) it is an original idea, 2) allows your creativity to
be the main game, your mind is your only limit, 3) appeals to a vast age range,
4) forging relationships –social skills, 5) mass marketing, 6) literal SandBox
with infinite replay-ability, 7) strong communities, 8) the ‘players’ are the
marketing campaign, 9) the platform is agnostic, 10) co-opted by children and doesn’t
have a genre.
How is
Minecraft marketed and how do they attract an audience? –Twitch, word of mouth,
YouTube, Updates on social media, Sanbox- limitless, Multiplatform- easy
access.
MINECRAFT TIMELINE
Timeline in the development of
MINECRAFT
2009:
April: 29- Infinminer is released, a game by
Zachtronics Industries, whose concept mainly inspired Notch of Minecraft. It
was regularly updated and became open-source less than a month later.
May (Birth of Minecraft): 10- Development on
"Cave Game" started using RubyDung, an abandoned game project of
Notch, and Infiniminer as bases for the code.
May: 13- Java: First video of "Cave Game",
Block placement, first Mobs (Humans), physics created.
May: 14- Java: "Cave Game" renamed to
"Minecraft: Order of the Stone" after a suggestion by RinkuHero from
The Independant Games Wiki on an IRC with Notch, "Minecraft" being an
analogy to the famous real-time strategy game StarCraft.
May: 17- First release of the game. Game
name shortened to simply "Minecraft".
May: 21/24- Accounts
can now be registered. An official Minecraft Forum is opened.
June: 1- Java: First Multiplayer test. Notch starts
his new job at Jalbum.
June: 8- Java: Multiplayer released.
June: 14- Custom Skins released.
August: 4- First elements of Survival.
August: 18- Introduction of Health.
October: 9- Passwords can now be changed.
October: 20- Beginning of SURVIVAL TEST.
December: 22- Hayden Scott becomes Minecraft artist.
2010:
January: 13- Minecraft passes 100,000 registered
users.
January: 21- Minecraft can now be gifted to
non-premium players.
February: 5- Hayden Scott leaves the Minecraft
development.
June: 1- Notch gets back to work 100% on Minecraft
after a pause after having left his job at Jalbum a few weeks before.
June: 17- Minecraft passes 20,000 sales.
June 30- price
raised from 5.00 € to 10.00 €, it is now possible to play on a client window.
July: 22- First over-the-internet test of Survival
Mode Multiplayer.
August: 4-First release of Survival Multiplayer.
August: 30- Notch, JahKob and Carl Manneh get on an
employment trip to Washington D.C. offered by VALVe Corporation.
September: 18- Minecraft technically becomes
free-to-play for the weekend, due to the login server not working correctly.
December: 20- Minecraft for Java passes to Beta
development stage, price raised from €10.00 to €15.00.
2011:
January: 12- Minecraft surpasses 1 million sales.
May: 25- Kappische reveals Minecraft: Pocket Edition on
Mojang's site.
June: 1- Minecraft passes 10 million registered
users.
June: 6- Microsoft reveal Minecraft: Xbox 360 Edition
at the E3 conference.
July: 1- Minecraft surpasses 10 million registered
users.
August: 5- Notch receives a 15-page letter from
Bethesda Softworks, threatening him with a lawsuit if he doesn't change the
name "Scrolls" (which is too close to "The Elder Scrolls",
according to Bethesda) for his next game. A little while before this, Notch had
already been warned by Bethesda's lawyers about this problem, and had suggested
a compromise in which he would never put any word before "Scrolls"
November: 18- MineCon 2011 is held at Mandalay Bay, Las
Vegas, Nevada. Over 4,500 people from 24 countries attend to it. On the same
day, Minecraft 1.0.0 for Java edition is officially released, price is now €20.00.
December: 6- Notch first evokes the possibility of
Minecraft-themed LEGO sets as part of the LEGO CUUSOO project.
2012:
January: 24- LEGO announces that the LEGO Minecraft
project has passed 10,000 required votes.
February: 15- LEGO reveals the final design for the
Minecraft set.
May: 9- Minecraft: Xbox 360 Edition TU1 officially
released.
June: 1- "Micro World", the first LEGO
Minecraft set, is released (coincidentally with Notch's birthday) and available
on the LEGO online shop.
August: 2- Minecon officially announce Minecon will
be in Paris.
November: 6- Minecraft gift cards are available in
physical stores.
November: 24- Minecon takes place at Disneyland Paris,
France.
2014:
April: 1- Minecraft realms is launched in Canada.
April: 2- Minecraft Pocket edition released for the
Amazon Fire TV.
April: 24- Realms is released in USA.
May: 6- Realms is released in Asia and Europe
May: 9-Realms released in the Oceanic region.
May: 19- Released to the rest of the world.
September: 4- PlayStation 4 edition released.
September: 5- Xbox One edition released.
November: 5- The founders Mojang AB leave the
company.
2015:
February: 2- Minecon 2015 is announced for July 4-5.
March: 28- Minecraft wins a Kids’ choice award for ‘Most
Addicting Game’.
December: 17- Wii U edition is released.
2016:
February: 2- Minecraft: Story Mode is nominated a
Kids’ choice award for favourite video game.
April: 21- Story Mode is nominated for a google play
award.
April: 27- An adaption for the Pocket edition is
released for Samsung Gear VR.
May: 24- Price raised from €19.95 to €23.
June: 2- Second best-selling game and is sold for 100
million times.
June: 27- Mojang announces the Minecraft Movie for
2019, in IMAX and 3D as well as normal screen.
December: 19- Apple TV and Fire TV have an adaption
of the game released.
2017:
February: 2- Nominated for Kids’ choice awards
favourite game a second year in a row.
September: 13- New Nintendo 3DS edition released.
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